![]() ![]() Also, EM Mode and Bio mode meant very different visual appearances on screen, and constantly switching between them as well as normal view, might cause eye strains to some people. Luckily the auto save system meant I could just restart the area again, but it was frustrating. There is also an issue where you can find yourself in an impossible situation, for example I dropped a power cable that I then figured out I needed to plug into a computer, the cable went through a grate in the ground and then became impossible to reach. ![]() The Bad The stealth segments towards the end feel out of place and become annoying instead of challenging. The story is good, the "dream" sequences when hacking someone's mind really are interesting and add a true horror element to the game. The Good The game looks and sounds incredible, the slow build of tension and fear is perfectly done, and if you play with headphones, it makes the experience even better. It is called Fire and Sword, and you have to move around a 2D map trying to avoid spiders, collecting gold. Also, a quick mention to a mini game you will play on the various computers you access in the game, it is a simple game, and you will unlock a few levels on each computer you find and access. There are no real combat situations, so no running away or hiding for most of the game, although towards the end there are some stealth elements needed to avoid a creature, sadly it feels like these segments of the game were thrown in, and kind of take away from what you have been doing for most of the game. As you play, your character's stress levels grow, and you will have to take a pill to help lower the stress, we are never really told why you need to do this, but since we are in the future, and people have chips implanted into their brains, it is hardly surprising it might have some mental health side effects. This comes into use when investigating a crime scene, and trying to log everything, which in turn updates your systems which then gives guidance on what to do next. Although hacking people's minds is a big part of the game, most of the time you will find yourself exploring the apartment building, you have two extra abilities that will help your investigations, "EM Vision" which allows you to analyse electronic equipment, and "Bio Vision" which allows you to identify biological materials, think blood and bodily fluids. But a mixture of trial and error, as well as a crafty look at a walkthrough guide and you will soon find yourself back on track. The game does not hold your hand and you will find yourself in seemingly inescapable situations. I had just been walking around and around for a while, before I even noticed the TVs and when I did, I still didn't realise that the clue to escaping the loop was what was being shown on the TVs in the first place. The only clue as to what you are supposed to do are the TVs that have switched themselves on. Any door you go through you end up back at the start. The first example of this is where you hack into the mind of a dying man who has been brutally attacked, after exploring for a while, you will find yourself in something of a walking loop. Since we are looking for a killer, reliving someone's last moments can be a challenge, and often you will find yourself in maze like situations, whereby you can feel very stuck in someone's memory. But it does allow you to investigate a person's memories, look at things they interacted with, see what they saw. This brings you to the scarier elements of the game, since physics go out the window if you are walking through someone's subconscious. You can literally hack into someone's mind. Since this is a cyberpunk world, everything is technical, including how you investigate crimes. You find yourself investigating crimes in a decrepit apartment building in Poland as well as looking for your lost son. You are what is known as a "Neural Detective". Your name is Daniel Lazarski, voiced by the late great legend that is Rutger Hauer. As part of their the Bloober Team's 13 Years of Development celebrations, I got my hands on Observer: System Redux, a first person, As part of their the Bloober Team's 13 Years of Development celebrations, I got my hands on Observer: System Redux, a first person, investigative horror game.
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