![]() However, three of the five "landmark" decisions that are highlighted at the end of the game appear to not be particularly difficult-I found myself in agreement with over 80% of the player base on all of them, and on one the decision was so overt that 97% of the players were on the same side as me (and I hope I never meet one of the sociopathic 3% in a dark alley). ![]() There is also a major, character-defining decision that you'll make near the end of the climactic confrontation that appears to be nearly a 50/50 split for players according to the end-game statistics, which seems like the truest mark of success for Telltale. There is one moment where you can choose which of three clues to pursue first, knowing that you are on the clock for finding an answer, and this choice does appear to have an impact in how the story proceeds-I know I found myself regretting the decision I made when all the facts were known. It's rather impressive to me that the developers can convey this type of emotional urgency in a setting that is really just a dreary noir fairy tale it's hardly The Walking Dead, where every choice really feels like human life or death is at stake, but the emotional weight here is remarkable.ĭespite this sense of player urgency, there aren't too many major story-bending choices to be found in this episode. Moreso than I can remember in other Telltale episodes, I often found myself legitimately tongue-tied in the middle of a conversation because, placing myself into the shoes of the Bigby Wolf I was portraying, the situation was often so intense and frenetic that none of the three dialogue options stood out as “the right one.” Silence as a dialogue option can be very poignant when faced with a scenario so combustible that the wrong word is sure to blow things up, and I often saw so much grey in the situation in front of me, I could not make up my mind and the time ran out. Characters are yelling at each other, weapons are produced, and that timer for you to make your dialogue choice recedes rapidly.Īlthough the story isn't necessarily moved forward a great deal by these situations (since the entirety of your focus is just reacting to the events of the last episode, with no new information really learned until the climax), the immediacy of the scenarios taking place is so much stronger, partially because of the better structure of confrontation and interaction scenes, and partially because of some really strong writing. ![]() Although Bigby's appeal as a hard-nosed, no-nonsense sheriff is brought out by those type of moments, the entire Telltale mechanic of choice-driven gaming succeeds best in these pot-boiling confrontation scenes. It's almost a direct response to what I felt was a rather boring second episode with too much one-on-one conversation. The word "confrontation" is a key to the success of A Crooked Mile-the game's best sequences are two lengthy confrontations involving multiple characters all at red-line levels of tension with a very short fuse before serious blood is spilled. The investigation proceeds as you attempt to identify a Fabletown witch who may be involved in some dirty dealings, and then reaches a climax as you locate what you hoped would be your bad guy-just in time for a new confrontation to explode as another apparent villain steps out of the shadows. Snow happens to be tying up some loose ends from last episode's events, and the first major set piece of the episode is an explosive multi-way confrontation driven by your interruption of Snow's work. ![]() This revelation puts your partner Snow White at significant risk, so the immediate priority this time around is to find her and get her out of harm's way. A Crooked Mile is another extremely short chapter, but it packs as much emotional and physical punch as it can into its abbreviated running time, continues to drive home the strength of Bigby Wolf as the player-character, and pushes the series in a much stronger direction than the previous episode.Įpisode 2, Smoke & Mirrors, ended with a revelatory cliffhanger and the apparent knowledge of who the evildoer behind the Fabletown murders actually is (with photographic evidence to prove it). The third episode of Telltale's pitch-black fairy tale noir The Wolf Among Us finds the series now deeply dug into what it wants to be, for better or worse.
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